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Apple Selling Refurb Retro iPods

1st Gen iPod.Do you ever look back on your first iPod and get a little tear in your eye? Do you lovingly remember the first time you took the original iPod Shuffle to the gym? Yeah, neither do I. I wasn't all that taken with the iPod until the third generation to be honest. But for the early adopters out there, Apple has a special treat.

As TUAW points out, Apple currently has first-gen iPods and iPod Shuffles up for sale. Granted, they're refurbed, but I still think it's kinda cool. In case you're wondering, that is indeed the iPod model with the physical scrollwheel and individual buttons surrounding the wheel. They're claiming it's 5GB iPod for $129 while the original Shuffle will run you a jaw-dropping $99.

Now I'm all for getting a little cutesy with old products, but $99 for the Shuffle that came with a lanyard? Come on, now. That's just absurd.

Logitech Revamps The G5 And Adds A Behind-The-Head Gaming Headset

The Logitech G500.In a press release that is absolutely rife with ridiculous allegories between gaming and physical battle, Logitech announced two new products today. When you've got "sweat on your brow, and it’s way too late to turn back," or "when victory is on the line," you'll soon be able to thank your new mouse and headset for pulling you through tough times.

The new mouse is a revamp of the current G5, an industry standard for hardcore gamers. The new mouse, dubbed the G500, has most of the updates you would expect with a new mouse. They've reshaped the body for more support, added on-the-fly dpi adjustment, and given the mouse a "battle-worn" makeover so your disheveled appearance will look marginally less like you crawled out of your basement for the first time and more like you crawled out of Castle Wolfenstein's basement...where there was a computer...with a really neat mouse. The coolest part of the mouse is that it comes with 27 grams of weight that you can add or remove from the body to fine tune the feel of your mouse. That's actually one of my pet peeves in finding a new mouse - most are just way too light.

The Logitech G330.Logitech claims to be releasing an industry first with the new adjustable, behind-the-head headset, the G330. The band behind your ears can be adjusted for a custom fit and the new phones feature a silicone headband and pivoting ear pads for improved comfort. At the core of the headband is a steel spring design to "withstand the wear and tear of furious battle," better known as a trip across the room when that 14-year-old wipes your raid again. You'll also get inline volume control and microphone muting.

The new gear has separate release dates. You can get the headphones later this month for $50 and the G500 in September for $70.

Source: Business Wire

Amazon Sued By 17-Year-Old Because The Kindle Ate His Homework

Amazon's watching you.Of course by "ate" I mean "deleted without warning" and by "Amazon" I mean "another in the growing list of evil companies who can't get their digital rights straight." The suit, which is a class action, is being brought by Justin D. Gawronski, a 17-year-old from Michigan who lost his notes on George Orwell's 1984 when Amazon went and pulled the book from all of its Kindle devices.

While I am glad to see someone taking legal action on the matter, it's a little absurd that it was a 17-year-old who had to do the deed. I would hardly call losing your summer reading notes a serious injunction, but then, what really could be in this situation? The most serious part is simply that Amazon did it, and they shouldn't have. Now it's up to the courts to decide if that has any reasonable legal implications. My guess is they'll simply say, "no."

Pimp Your Dorm Room: Entertainment Edition

Yesterday, Two days ago (damn you Time Warner), I covered the hub of your college life - your desk. While I may have harped on just how much work you're going to be doing, there's also plenty of time for fun in college. This edition of Pimp Your Dorm is designed to help you have a little, and to do so in style.

Today we're focusing on that part of your dorm room that's sure to get plenty of attention - the entertainment system. When I say system, I mean the part of your room that's dedicated to producing various forms of visual and aural entertainment. Whether it's music, movies, or a little gaming you're after, this guide will have your room set as the center of attention.

TV
The Samsung LN26A450.This is where entertainment starts. Your TV selection is important, because it can provide you with benefits you might not otherwise see if you went with that cheap all-in-one from Wal-Mart.

I'd highly recommend the Samsung LN26A450. A 26-inch TV isn't huge, but it's also not going to break the bank. Frankly, your dorm room is going to be small, so sticking with a smaller TV is probably a good thing. The unit comes with 3 HDMI inputs to take advantage of the 720p resolution, which will also make the smaller image seem crisp enough that you won't care. Most of the time this baby will run you a cool $500, but B&H has used models listed for just $349.99! Even if you have to pay full price, remember that you want quality. I replaced two TVs in three years at school because I was cheap. Total cost? Almost $450. Pay the money up front and you won't have the headaches later.

Receiver
The Onkyo TX-SR507.You need something to push your audio, right? Right. Again, don't skimp and try to save the extra $40-50 here. Spend that money now and you won't have to consider upgrading down the line.

I'd recommend the Onkyo TX-SR507. It's a 5.1 receiver, which is just about perfect for most dorm rooms. With the right speakers you won't be taking up too much space and you'll still get great sound. Dorms are certainly not the optimal place for a home theater, but you can make do. I also like that this receiver runs HDMI audio and video, so there's no screwing around with a optical ports. More on this later. TigerDirect has the Onkyo Receiver for $344.

Speakers
The Polk RM6750.Every time someone brings up "reasonable speakers" I point them to the Polk RM6750. It's a 5.1 system with a full-size woofer (none of that short-throw crap that's going fart every time you watch the opening sequence from Fellowship of the Ring) and reasonably sized satellites. The woofer has a built in amp, too, so you don't have to worry about your receiver trying to push too much bass. Pair with that Onkyo you'll get great sound for movies, music, and any game you might want. $208 from Amazon.

Game System
The Xbox 360 Elite.Speaking of games, it's time to discuss your system of choice. I realize that for most gamers this is a matter of deeply personal interest. You don't want me telling you what to do. I won't. I'll tell you what I would do and why.

Were I headed back to college I'd be looking at a new 360 with the Jasper chip (this guide from Anandtech will show you how to identify the Jasper chipset). The chip is cooler, faster, and supposedly more reliable, meaning you won't have to worry about the RRoD. The 360 also sports a larger installed base than the PS3, which gives you more options for getting some quick game time on the hall. There's nothing like coming back from class on a rainy day to the sounds of Halo booming from three or four rooms. Trust me, it's what I did for four years. The 360 Elite comes with HDMI, which is perfect for your setup (and again, no optical ports necessary). Your games will look great and so will the rest of your media.

That's another great reason to get a 360. It's really the best for moving content from your computer to your home theater. You can watch your movies, TV shows, and listen to your music with the fidelity of your full system.

For the die-hard PS3 fans, this setup is perfect for you, too. Again, HDMI support, a great sound system, and a TV to make your Killzone games look crisp and vibrant. Either way you go, I'm sure you'll be happy.

Cabling
Some cheap HDMI cabling.I'll leave you to find your own cabling, with just one caveat - buy cheap HDMI. I know I've spent the majority of this guide encouraging you to spend some cash, but in some cases that's just not necessary. HDMI cables can get ridiculously expensive and it's usually for no benefit. Rick Broida over at The Cheapskate posted a 3-cable deal for just $10 a while back. By all accounts consumers have been just as happy with their three dollar cables as people who spend $30-40 for a single six-footer.

That should do it for our entertainment edition. Check back tomorrow (internet going to the crapper notwithstanding) for the final edition of Pimp Your Dorm Room: Everything Else. I'll be covering the little things that will make your college life easier, more enjoyable, and make your dorm more like a home.

App Store Hits 1.5 Billion Downloads

Apple's runaway app store.It's really becoming a year among years for Apple. The super-trendy company was once a sleeping puppy in a den of wolves, quietly wooing customers to the questionable promise of a more stable lifestyle. Since then they've released the Kleenex of the MP3 player market and turned tens of millions to the iPhone. Just three months ago their app store hit 1 billion downloads and just this month the store had its first birthday.

Today marks another milestone for your favorite fruity company. According to an Apple press release, the app store has reached 1.5 billion downloads to date. We already know Apple's iPhone as host to the fastest growing development community in the world, sending coders on a rite of passage with dreams of hitting it rich. Those quasicultish seekers have made more than 65,000 apps available in 77 countries around the world.

Our congrats to Apple. May your useful apps continue to improve and your frivolous apps continue to make us scratch our heads as we look at the download counts.

You can read the full press release here.

iPhone Gamers Love New Games, Want Them Less Than $2

iPhone app store spread.The folks at PocketGamer.biz recently took a look at the iPhone gaming situation to come away with some cold, hard data about what people are buying and why. I'll spare you the full report (really I just don't want to leech all the credit here) and focus instead on some of the more interesting details.

For standards, PG took a snapshot of the top 100 applications and then broke down the results by price, price by rank, games by publisher, and source (new IP, console port, music, movie, etc.).

Pricing was actually different than you might think. While most of the top 100 came in the $.99 category (36 titles), second place went to the $4.99 bracket with 20 titles. But that's just number of games for each price bracket. Obviously since they are top 100 these are games that are getting downloaded a lot, but how much do the games get played after downloading?

If you look at price by rank, the top 10 games average just $1.89/download. At 11-20, the price drops to $1.19. Of course there are a load of factors that could contribute to the rankings. Are people really playing these cheap games more or are they just deleting them more often and so being prompted to rate more of these games?

Perhaps the most useful statistic, at least to industry developers, is the rate of new downloads and the desire for new IP. Of the top 100 games, 40 were released in June or July (this likely includes a few updates). Another 22 were April or May releases. As for IP, 52 of the top 100 are fresh content, designed just for the iPhone.

If you're downloading games, where does your allegiance lie? Are you a bargain shopper, only buying apps that are cheap or on sale? Or do you look for the best IPs from hot developers, regardless of price?

Sony Says PS3 Price Cut Requests are "A Lot of Noise"

Sony's Howard Stringer isn't happy with Activision.Shortly after arriving at the Allen & Co. conference in Sun Valley, Idaho, Sony Corp CEO Howard Stringer had some strong words regarding recent price reduction requests from Activision CEO Bob Kotick.

"He likes to make a lot of noise," Stringer said. "He's putting pressure on me and I'm putting pressure on him. That's the nature of business." Stringer's remarks come in response to an interview with Bob Kotick in June, in which Kotick mentioned Activision might seriously consider dropping the PS3 as a platform if costs didn't come down.

Stringer says the decision to maintain the PS3's current price comes down to simple logic. "I (would) lose money on every PlayStation I make - how's that for logic." Well meeeOW, Mr. Stringer. Sounds like Activisions concerns may have touched a vein. Still, Stringer remains confident that the market will rebound.

Can Sony remain financially stable in our global return from recession? A lot of developers seem to think no, as more publishers join the list clamoring for a price cut. Maybe this is just Stringer's way of staying quiet until he can drop the PS3 Slim bomb on the world, and that's when the price would come down. Even with a price cut, though, there's still the increased cost for console developers on the PS3. If Sony can't reduce development costs, no amount of logic will work Stringer out of the hole he's in.

Smartphone War: Are Apps the Deciding Battleground?

The touchscreen smartphones.Smartphones used to be the domain of supergeeks and tech professionals - people who needed or desperately wanted the functionality of a full computer in a tidy mobile platform. As the devices became more popular and the desire for on-the-go web capabilities grew you could almost smell the storm coming.

Then the iPhone came out and sold millions, spurring competitors to make their own touchscreen wonderphone. We've now got the Blackberry Storm, the HTC G1, the Palm Pre, the Nokia N97, and the Samsung Jet, all running on a different operating system. While the manufacturers tout the hardware features that make their phone the best (physical keyboards, a screen that clicks, a camera with a flash), consumers are starting to look to the software that runs the phone, and the applications they're finally able to install, to make a decision.

Apple has been most successful with third party application sales and support due to their App Store, which opened in mid-July, 2008. Since release, the App Store has seen more than a billion application downloads and now showcases more than 50,000 third party applications. From games to translators, finance tools to ereaders, the Apple App Store has an app for almost anything, leaving its competitors lagging far behind.

It's taken nearly a year for competitors to get their mobile application stores up and running, time during which Apple has continued to lure consumers with the promise of a robust app catalog. As Business Insider points out, consumers aren't just investing in a phone, they're investing in a platform, with application quality and quantity as a major component of that investment. In a similar article, BI adds that time users spend with applications is replacing time spent on the web. Apps like Yelp allow users quick access to restaurant reviews, where before they would have been using Google.

This isn't just good news for Apple, it's an important statistic for developers. As more and more users turn to applications, developers are making decisions about which platforms to support, and which to ignore. Though there's no direct competitor to Apple's App Store, other platforms have made a decent start. Google's Android, for instance, has nearly 5,000 applications, which puts them at a 5:1 advantage over their closest competitors, Nokia and RIM's Blackberry. Palm, which launched the Pre in early June, has a meager 30.

As I mentioned earlier, though, it's not just quantity that counts, so Palm may not be out of the race. Application stores are continually adding features, like the ability to recommend apps to friends. The best apps are sure to see increased traffic as it gets easier to share your favorites.

iPhone vs the Palm Pre.There's also ease of development to consider. Developer support for the iPhone has been mostly good, though the application approval process can be a bit unclear, which could frustrate some developers away from the platform. WebOS, which runs the Palm Pre, is based on web technologies like Java and HTML, meaning developers already know how to write for the phone. They just need access to the SDK.

Lastly, developers have to think about upgrade paths. While WebOS may offer a familiar development language, what will the upgrade path look like in 3 years? Will the next WebOS break current applications? Will WebOS still be around? I would love to say yes, but it's hard to bank on something like that when WebOS is a first-of-its-kind OS from Palm. They may reverse their thinking on the platform come their next major hardware release.

However young, the application marketplace is extremely volatile, and it will have an ever greater effect on consumer choice as store offerings grow. Can the Palm App Catalog keep the Pre alive and well? Is Windows Marketplace a mistake? Is Android the way of the future? I'll be following all the latest developments here, so be sure to check back often.

UK Retailers Show No PSP Go Pre-orders

Sony's PSP Go.We already know the PSP Go is a ripoff. It's essentially a minor upgrade over the current hardware at a premium price. In the UK things are even worse. Our friends across the pond are looking at prices as high as £230 (approx. $380), which is nearly double the price of the current generation mobile gamer.

Whether it's the price, the hardware, or just an utter lack of interest, UK retailers are showing zero, yes, zero pre-orders, and they're not happy. The problem comes with the margins on hardware retail, which are historically small. Now that the PSP no longer supports UMD drives, the only justifiable revenue stream comes in the form of Playstation Network cards, which can be purchased in $20 and $50 increments in the US, but remain unavailable in the UK.

Sony's banking on mobile software delivery for games instead of your typical physical media with the PSP Go, and it's already got retailers wondering if they should bother with the new device. Seems like a lot of people share that sentiment where Sony is concerned. Will they listen, or just continue to frustrate retailers and developers out of doing business together?

Star Wars Periphs Coming to Wii This Fall

Tired of that painted cardboard tube you've been sliding over your Wiimote? Wish you could play homerun derby as Anakin? This fall you can ditch the cardboard and intimidate your fellow batters with...these plastic Star Wars peripherals.

We're talking about the lightsaber/blaster you see pictured at right, the newest official peripherals to be licensed by LucasArts and Nintendo. The lightsaber comes in colors for Anakin or Yoda, while the blaster comes with some super nifty customizable stickers. YAY! Nothing like throwing stickers on your laser rifle from the future. Who's a badass? You are, my friend. You are.

The rifle is built just like other rifles for the Wii, with a holster for both the Wiimote and the nunchuk, giving you double triggers and the necessary movement controls. Did I mention the stickers?

No word yet on pricing, and no one's mentioned whether the lightsabers actually light up (and kill your Wiimote batteries), but I'd guess yes on the lighting and $25 on the price. Someone please make a hilarious video with these.

id Software to Release a New iPhone Game Every 2-3 Months

id on the iPhone.The latest in iPhone news (and I know there's been a lot of it this month) comes from id Software. You may know them as the creators of games like Doom and Wolfenstein and the upcoming Rage. iPhone users will be getting introduced to, or reacquainted with, id over the next year.

id co-founder John Carmack told Joystiq today that he is "passionate about the benefits of the iPhone," and that his company has a lot of fun porting their titles. He also says it doesn't require a lot of focus, at least for an established IP like Doom. But there is more to come from Carmack and company, who recently announced their buyout by ZeniMax, parent company to Bethesda.

"I've got a slate of iPhone titles, I expect to have an iPhone release every two or three months for the next year," said Carmack. He made it clear that the benefit isn't necessarily the money, but rather the level of commitment. When a game doesn't cost millions of dollars to make and market, it's a lot less pressure on the development team, which Carmack views as a good thing.

I'm glad to see a major developer taking the iPhone into serious consideration. Titles like Myst have recently been ported as well, but how about some new IP? Personally, I'd love some.

Sony Could Be In Serious Trouble

Bobby Kotick ready to axe Sony.When you've taken a company from $10 million yearly revenues to nearly $200 million quarterly revenues, you can pretty much say what you want. If your new company also happens to be worth some $16 billion, you can also say those things to whomever you like, even if it happens to be Sony.

That's exactly what's happening between Bobby Kotick, Activision Blizzard's President and CEO (that would be the $16 billion company), and Sony. Kotick has apparently been frustrated with the fees Sony charges for what he thinks may be a dying platform.

“I'm getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform. It's expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation," Kotick says. "When we look at 2010 and 2011, we might want to consider if we support [PS3 and PSP]."

For those of you keeping track at home, that's next year. As in, six months from now. And if Activision sees fit to pull the plug, who's next? Other developers have voiced issue with Sony licensing fees and the difficulties of developing on their hardware. Would EA see fit to cut ties?

As compelling a case as Kotick might put together, he seems a bit blind when it comes to ideas for saving Sony. In this same interview, Mr. Kotick suggests Sony consider things like the upcoming skateboard controller for a new Tony Hawk title. Are peripherals really what's slowing the company? I could be wrong here, but how does adding a peripheral, which will probably be available on the other two consoles, help PS3 sales? How does that cut back the fees Kotick so loathes? And what of development? PS3 will still cost more per title for the same game, so where's the benefit?

In running Sony into the ground is my guess. Kotick's suggestion leads one direction - further marginalization of the PS3. If they keep releasing the same games and the same peripherals as everyone else, they'll keep getting beat, for all the reasons Kotick cites early on. Then he doesn't have to make the tough decision because every developer would leave with him.

For now you can rest assured Activision is still making plenty of money off Sony, but I'd bet other developers share some of Kotick's thoughts, if not his fervor for making them public. Will Sony respond, or is Kotick just a blowhard? Sound off in the comments.

SNES PC Case Mod Is All Win

SNES PC Case Mod.A couple guys at Asobitech have put together a PC case mod that instantly set me to drooling.

As you can see from the pic, their mod takes shape in the form of an old SNES. Using the guts from an Acer Aspire A150 they hacked together a fully-functional PC into a UK SNES case. It's not just the case mod, though, it's that they have fully supported connections coming through the controller cables. These guys have also managed to turn an old cartridge into a slot-loading DVD drive that you can eject with the SNES eject button. Yes, it's that awesome. According to their site it's coming to eBay soon.

Review: Motorola Stature i9

Stature i9I’ve been spending the last 2 weeks with Sprint/Nextel and Boost Mobile’s Motorola Stature i9 and I have to say, I’m impressed. Motorola chose to fight two stereotypes with this phone. Whether these stereotypes are real or perceived, Motorola has to convince the world they can develop a phone as good as or better than the RAZR and at the same time, develop a phone for the Nextel market that looks great, sounds great, and can do more than just push-to-talk. I can honestly say that I think they’ve been able to do both in the Stature i9.

Look and Feel:

This is the slickest and most beautiful phone I have seen for the Nextel market. The exterior shines with its glossy finish while at the same time feeling very comfortable in the hand. It’s a little heavy weighing 4.7 ounces but in a good way. The weight and overall sturdiness of the phone makes it feel safe enough to take to a job site while the look and feel make it seem nice enough to show off to the execs.

The exterior display is nice. Measuring 2”, the QVGA screen can handle most of your immediate needs like playing music, using the still and video camera, and checking on your recent calls. All of these functions plus making calls and using push-to-talk can be accomplished by using one of the 13 exterior keys. Now, I know what you’re thinking, 13 exterior keys sounds a bit messy and hard to manage. Well thankfully, it’s not. Motorola has utilized Motorola’s innovative ModeShift technology to use those 13 keys. When you press the smart key, 4 keys become illuminated on the exterior screen that were not there before. These keys help you navigate the menu and choose your selection. Choose My Music, for example, and a different set of 7 keys are illuminated to help you navigate your media. The interface is smart and works well.

The interior is sleek. Maybe too sleek. The display measures 2.2” and is also QVGA. The keypad is a little too flat for my taste. While the keys do illuminate nicely, I expect a little more feel from my keypad. Menus are simple to navigate and familiar if you’ve ever owned a Motorola phone.

The back is made up of a soft material that feels comfortable in the hand and doesn’t feel like it will slip. Not much else to mention on the rear of the camera other than the 3.1 MP camera with a flash. But more on that later.

Form and Function:

Stature i9 2Now on to the fun stuff. Let me first say that this is a great push-to-talk phone. It looks and feels great in the hand. It feels sold enough that it will take a drop and be fine. It also looks nice enough to take out on the town. However, if you’re buying this phone to be the best media phone you’ve ever owned, you’ve come to the wrong place. I’m not saying the media functions on this phone are bad, they are far from that, it’s just that it needs to be put into perspective. If you’re looking for a top notch push-to-talk phone that does media well, I’ve got a phone for you. If you’re looking for a top notch media phone period, end of story, perhaps you should move your search elsewhere. So with that in mind, let’s talk about the goodies.

Most importantly, let me assure you that the call quality is good. Even in my pocket of poor Sprint service at my home, I was able to make and receive quality calls. Voices came through clear with no static or interruption. Also, the push-to-talk interface worked well and clarity was perfect. Glad Motorola made sure the most important things this phone should do, namely make and receive calls and push-to-talk, work great. Plus, with the inclusion of Group Connect, the ability to push-to-talk to up to 20 participants nationwide, and Direct Talk, the ability to push-to-talk in short range scenarios where there is no network coverage, Sprint/Nextel have you covered for all your push-to-talk needs.

Like I said before, the exterior of the phone is great. Just about anything you want to do with it can be accomplished from the exterior menu. The key system is smart and navigation is simple. So let’s look at what you can do.

The 3.1 megapixel camera with auto-focus is nice. However, the pictures it takes are fine. Not good enough to write home about, but not bad enough that it’s an issue. If you need better pictures, bring along a real camera. Along those lines, the video capture is nice, though again, not the best I’ve seen.

The media player is clunky. It’s a bit slow, though it does its job. I feel like we have all become a bit spoiled by the iPod, iPhone, and Zune like interfaces. But I’m sorry; do any of these manufacturers build push-to-talk phones? No. So put into perspective, it’s nice to have a functioning media center on a very good push-to-talk device. It’s hard to complain too much. Plus, add in the stereo Bluetooth, the ability to upgrade to an 8GB SDHC card and you’re all set there.

Summary:

Stature i9 3Motorola has really put out a nice phone here. If you are in need of a push-to-talk phone that looks good, feels good, and handles all of your multimedia needs, then look no further. Combining the sleekness and beauty of the exterior of the phone with the sturdiness and comfort that a push-to-talk device requires, the Stature i9 can be everything to everyone. It can be used on a job site or in the board room. It can be used to manage 20 workers while looking good enough to be seen out on the town with it. It can take good enough pictures and video to meet most people’s needs, while acting as a satisfactory media player. And at $199 with contract at Sprint, $299 at Boost, it’s priced right for its features.

If you’re in the market for a solid, comfortable, and very good looking push-to-talk phone that will meet all your work and play needs, take a look at the Motorola Stature i9.

Play Doom On Your Pre

Doom!Despite the short list of Palm Pre apps available from the app catalog, plenty of folks are choosing Palm as their smartphone provider of choice. As soon as the application dev kit gets out, hopefully the list will continue to expand, including some new games.

In the meantime, take a look at this homebrew fix from a guy known only as Sargun. He's managed to port Doom (at least the open source version, PRDoom) to the Pre, bringing demonized, gun-riddled hell to Palm's newest release. Sargun used DirectFB to load the graphics through the Pre framebuffer and says getting the hack to work is fairly trivial.

If you've got some time on your hands, and decent geeky ninja skills, you should be able to get this (nearly) fully-functional game to your Pre without much trouble. I hope you also sport some TINY thumbs. The controls look...unwieldy at best.