Indigo Prophecy review


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Buy your copy from Indigo Prophecy (2005) starstarstarstarno star Publisher: Atari
Category: Action/Adventure
Available for: PlayStation 2, Xbox
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Quick. You’ve just involuntarily killed a man in the bathroom of a local diner and you’ve only got so much time before the cop on duty meanders inside to check things out. What do you do? Should you drag the body out of sight? Perhaps clean up the floor? Or maybe wash your hands? What about the danged murder weapon? And should I pay my check on the way out? These are but a few of the decisions you’ll be forced to make within the first five minutes of “Indigo Prophecy,” a reinvention of the adventure genre that takes a truly cinematic approach to gameplay by placing the player inside of a world where every decision has a consequence.

The story centers on Lucas Kane (the man from the beginning), an average Joe who’s thrown into a pretty nasty situation when he becomes possessed by some sort of supernatural force and stabs a man to death. Lucas manages to sneak away from the scene of the crime, but he doesn’t get away unharmed and has two grotesque symbols carved into his wrists to prove it. On the case are two of the NYPD’s finest detectives, Carla Valenti and Tyler Miles - both of whom you will also play as – and they’re hot on Lucas’ trail. Experiencing the story from all three character’s perspectives, the player will make his way through an intriguing narrative buried deep in the occult.

The cinematic elements surrounding “Indigo Prophecy” are without a doubt the most interesting aspects of the gameplay, with cool camera angles following the progression of your characters throughout the story. And you’ll be around to see everything that happens throughout the entire day, including showering, working out, and playing the guitar – though as unexciting as this may sound, you’ll be scoring emotional bonuses for your characters while playing fun little mini games. The rest of the action is carried out in the same manner, with a series of mini games that rely on use of the two analog sticks as you match a number of Simon pad (red, blue, yellow, green) sequences. You’ll also use the Left and Right buttons for other games, like controlling Carla’s breathing (because she’s claustrophobic) while investigating a creepy archives basement.

The simplistic gameplay eventually becomes monotonous, and you’ll probably want to throw in the towel midway through, but if you stick around to see what happens, the fulfilling story will make it well worth your time spent. There are a few ridiculous plot turns that won’t make any sense to those paying attention, but despite the minor flaws, you’re likely to find a mostly enjoyable, and daringly original, game in the same vein as those classic Lucas Arts choose-your-own-adventure games you spent your entire childhood playing on the PC.

~Jason Zingale